branchrust_reboot/main/Broadcast component cachingcancel
27 Commits over 31 Days - 0.04cph!
Fixed HotAirBalloon error in editor, caching child components work.
Fixed HotAirBalloon error in editor, caching child components work.
Now caching children in prefab processing
Now caching children in prefab processing
PostUpdateChildren updates when entity children are added / removed.
PostUpdateChildren updates when entity children are added / removed.
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
Subtracting caching, trying something different
Subtracting caching, trying something different
Testing out caching components that rely on network event broadcasts